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Value |
Title: | Evaluating Emotive Character Animations Created with Procedural Animation |
Authors: | 李蔡彥 Li, Tsai-Yen |
Contributors: | 國立政治大學資訊科學系 |
Keywords: | Procedural Animation |
Date: | 2009-09 |
Issue Date: | 2010-05-27 16:49:24 (UTC+8) |
Abstract: | How to create effective body animations for virtual agents with emotions
remains the state of the art for human animators and a great challenge for
computer scientists. In this paper, we propose to use a model of hierarchal parameters
to represent body animations: emotional, style, motion, and procedural
parameters. Based on this model, we have created motions for a virtual character
with generic animation procedures and mapped these procedural parameters
into style parameters as proposed in the literature. The expressiveness of the
generated animations was verified through experiments in our previous work. In
this paper, we further report the results of two experiments attempting to verify
how the style parameters are mapped into various emotions. The results reveal
that the participants can successfully distinguish emotions based on the manipulation
of style parameters for neutral motions such as walking. When these style
parameters were used for emotive motions, including pounding, shivering,
flourishing and crestfallen, the generated animations were even more effective
for intended contexts. |
Relation: | Proceedings of the 9th International Conference on Intelligent Virtual Agent |
Data Type: | conference |
DOI: | http://dx.doi.org/10.1007/978-3-642-04380-2_33 |
DCField |
Value |
Language |
dc.contributor (Contributor) | 國立政治大學資訊科學系 | en_US |
dc.creator (Authors) | 李蔡彥 | zh_TW |
dc.creator (Authors) | Li, Tsai-Yen | - |
dc.date (Date) | 2009-09 | en_US |
dc.date.accessioned | 2010-05-27 16:49:24 (UTC+8) | - |
dc.date.available | 2010-05-27 16:49:24 (UTC+8) | - |
dc.date.issued (Issue Date) | 2010-05-27 16:49:24 (UTC+8) | - |
dc.identifier.uri (URI) | http://nccur.lib.nccu.edu.tw/handle/140.119/39729 | - |
dc.description.abstract (Abstract) | How to create effective body animations for virtual agents with emotions
remains the state of the art for human animators and a great challenge for
computer scientists. In this paper, we propose to use a model of hierarchal parameters
to represent body animations: emotional, style, motion, and procedural
parameters. Based on this model, we have created motions for a virtual character
with generic animation procedures and mapped these procedural parameters
into style parameters as proposed in the literature. The expressiveness of the
generated animations was verified through experiments in our previous work. In
this paper, we further report the results of two experiments attempting to verify
how the style parameters are mapped into various emotions. The results reveal
that the participants can successfully distinguish emotions based on the manipulation
of style parameters for neutral motions such as walking. When these style
parameters were used for emotive motions, including pounding, shivering,
flourishing and crestfallen, the generated animations were even more effective
for intended contexts. | - |
dc.language (Language) | en-US | en_US |
dc.language.iso | en_US | - |
dc.relation (Relation) | Proceedings of the 9th International Conference on Intelligent Virtual Agent | en_US |
dc.subject (Keywords) | Procedural Animation | en_US |
dc.title (Title) | Evaluating Emotive Character Animations Created with Procedural Animation | en_US |
dc.type (Data Type) | conference | en |
dc.identifier.doi (DOI) | 10.1007/978-3-642-04380-2_33 | en_US |
dc.doi.uri | http://dx.doi.org/10.1007/978-3-642-04380-2_33 | en_US |