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Title: | How Stress Influences Creativity in Game-based Situations: Analysis of Stress Hormone, Negative Emotions, and Working Memory |
Authors: | 葉玉珠 Yeh, Y;Lai, G. J.;Lin, C. F.;Lin, C. W.;Sun, H. C. |
Contributors: | 師培中心 |
Keywords: | Improving classroom teaching; Interactive learning environments; Interdisciplinary projects; Post-secondary education; Teaching/learning strategies |
Date: | 2015-02 |
Issue Date: | 2014-11-20 12:19:57 (UTC+8) |
Abstract: | This study aims to integrate neuroscientific techniques into a behavioral experimental design to investigate how stress stimuli may influence stress hormones and negative emotions, subsequently affecting working memory (WM) and creativity in game-based situations. Ninety-six college students participated in this study, in which a game-based experiment lasting 90 min was employed. The main findings were that (1) the employed stress stimuli influence creativity during gaming through two routes: enhancing creativity through cortisol concentration and WM and decreasing creativity by provoking promotion-focused negative emotions (frustration and anger); and (2) the subjective negative emotions and objective cortisol responses do not consistently predict WM and creativity in game-based situations. Accordingly, appropriate challenges or stressors that help increase the cortisol concentration to an attentional level without provoking a strong sense of promotion-focused negative emotions should be considered when designing games aimed at teaching creativity. |
Relation: | Computers & Education, 81, 143-153 |
Data Type: | article |
DOI: | http://dx.doi.org/10.1016/j.compedu.2014.09.011 |
DCField |
Value |
Language |
dc.contributor (Contributor) | 師培中心 | en_US |
dc.creator (Authors) | 葉玉珠 | zh_TW |
dc.creator (Authors) | Yeh, Y;Lai, G. J.;Lin, C. F.;Lin, C. W.;Sun, H. C. | en_US |
dc.date (Date) | 2015-02 | en_US |
dc.date.accessioned | 2014-11-20 12:19:57 (UTC+8) | - |
dc.date.available | 2014-11-20 12:19:57 (UTC+8) | - |
dc.date.issued (Issue Date) | 2014-11-20 12:19:57 (UTC+8) | - |
dc.identifier.uri (URI) | http://nccur.lib.nccu.edu.tw/handle/140.119/71601 | - |
dc.description.abstract (Abstract) | This study aims to integrate neuroscientific techniques into a behavioral experimental design to investigate how stress stimuli may influence stress hormones and negative emotions, subsequently affecting working memory (WM) and creativity in game-based situations. Ninety-six college students participated in this study, in which a game-based experiment lasting 90 min was employed. The main findings were that (1) the employed stress stimuli influence creativity during gaming through two routes: enhancing creativity through cortisol concentration and WM and decreasing creativity by provoking promotion-focused negative emotions (frustration and anger); and (2) the subjective negative emotions and objective cortisol responses do not consistently predict WM and creativity in game-based situations. Accordingly, appropriate challenges or stressors that help increase the cortisol concentration to an attentional level without provoking a strong sense of promotion-focused negative emotions should be considered when designing games aimed at teaching creativity. | en_US |
dc.format.extent | 1714800 bytes | - |
dc.format.mimetype | application/pdf | - |
dc.language.iso | en_US | - |
dc.relation (Relation) | Computers & Education, 81, 143-153 | en_US |
dc.subject (Keywords) | Improving classroom teaching; Interactive learning environments; Interdisciplinary projects; Post-secondary education; Teaching/learning strategies | en_US |
dc.title (Title) | How Stress Influences Creativity in Game-based Situations: Analysis of Stress Hormone, Negative Emotions, and Working Memory | en_US |
dc.type (Data Type) | article | en |
dc.identifier.doi (DOI) | 10.1016/j.compedu.2014.09.011 | en_US |
dc.doi.uri | http://dx.doi.org/10.1016/j.compedu.2014.09.011 | en_US |