Publications-全部

Showing 1-25 of 224

Date▼ Title Type  Full Text
2020-08 融入成長心向的數位創造力遊戲導向學習對提升城鄉地區學童創造力心向與創造力的效果(2/2) report (22)
2020-07 Can the intervention of SCAMPER bring about changes of neural activation while taking creativity tasks? conference (21)
2020-07 數位科技導向的正念學習介入對提升創造力之效果:神經可塑性之探究(2/2) report (23)
2020-06 The interactive effects of associative response priming and personality traits on insight problem solving over time article (16)
2020-06 Enhancing creativity through computer-based mindfulness interventions of aesthetic experience conference (27)
2020-06 The influences of creativity mindset on self-efficacy in game-based creativity learning conference (17)
2020-04 Differentiating between the “Need” for and the “Experience” of Self-determination Regarding Their Influence on Pupils’ Learning of Creativity through Story-based Digital Games(http article (25)
2020-02 A Blended Design of Game-based Learning for Motivation, Knowledge Sharing, and Critical Thinking Enhancement article (23)
2020-02 Implementing mindful learning intervention to enhance creativity conference (16)
2020-02 The influence of self-determination on mastery experience in a creativity game-based learning conference (53)
2019-12 The dynamic relationship of brain networks across time windows during product-based creative thinking article (51)
2019-11 The predictive power of life experiences and expertise on differentiating various types of aesthetic experiences in mundane arts article (109)
2019-10 Enhancing creativity through aesthetics-integrated computer-based training: The effectiveness of a FACE approach and exploration of moderators article (124)
2019-10 The dynamic relationship of brain networks across time windows during product-based creative thinking article (25)
2019-07 Mindful learning experience facilitates mastery experience through heightened flow and self-efficacy in game-based creativity learning article (192)
2019-07 The “need” and the “experience” of self-determination: Their effects on mastery experience in a creativity game-based learning conference
2019-07 The interaction effects of achievement goals and emotions on insight-problem solving conference
2019-07 Exploring mediators of mindful learning experience and mastery experience during creativity game-based learning conference (20)
2019-05 數位科技導向的正念學習介入對提升創造力之效果:神經可塑性之探究 report
2019-05 融入成長心向的數位創造力遊戲導向學習對提升城鄉地區學童創造力心向與創造力的效果 report
2019-04 Mindful learning: A mediator of mastery experience during digital creativity game-based learning among elementary school students. article (141)
2018-11 The predictive power of life experiences and expertise on differentiating various types of aesthetic experiences in mundane arts article (56)
2018-11 The influences of aesthetic life experience and expertise on aesthetic judgement and emotion in mundane arts article (21)
2018-06 Achievement goals influence mastery experience via two paths in digital creativity games among elementary school students article (681)
2018-06 The mediating role of self-regulation on harmonious passion, obsessive passion, and knowledge management in e-learning article (392)