2019-12 |
The dynamic relationship of brain networks across time windows during product-based creative thinking |
article |
(31) |
2019-11 |
The predictive power of life experiences and expertise on differentiating various types of aesthetic experiences in mundane arts |
article |
(84) |
2019-10 |
Enhancing creativity through aesthetics-integrated computer-based training: The effectiveness of a FACE approach and exploration of moderators |
article |
(88) |
2019-07 |
Mindful learning experience facilitates mastery experience through heightened flow and self-efficacy in game-based creativity learning |
article |
(137) |
2019-07 |
The “need” and the “experience” of self-determination: Their effects on mastery experience in a creativity game-based learning |
conference |
|
2019-07 |
The interaction effects of achievement goals and emotions on insight-problem solving |
conference |
|
2019-05 |
數位科技導向的正念學習介入對提升創造力之效果:神經可塑性之探究 |
report |
|
2019-05 |
融入成長心向的數位創造力遊戲導向學習對提升城鄉地區學童創造力心向與創造力的效果 |
report |
|
2019-04 |
Mindful learning: A mediator of mastery experience during digital creativity game-based learning among elementary school students. |
article |
(101) |
2018-11 |
The predictive power of life experiences and expertise on differentiating various types of aesthetic experiences in mundane arts |
article |
(25) |
2018-06 |
Achievement goals influence mastery experience via two paths in digital creativity games among elementary school students |
article |
(608) |
2018-06 |
The mediating role of self-regulation on harmonious passion, obsessive passion, and knowledge management in e-learning |
article |
(350) |
2018-03 |
The modulation of personal traits in neural responses during the aesthetic experience of mundane art |
article |
(344) |
2018-03 |
The dynamic connectivity of neural networks in value-based creativity |
conference |
|
2018-03 |
The mediation effect of mindful learning during creativity game-based learning |
conference |
|
2017-12 |
The mediating role of self-regulation on harmonious passion, obsessive passion, and knowledge management in e-learning |
article |
(289) |
2017-06 |
Employing game-based learning to improve pupils' creativity |
conference |
(12) |
2017-05 |
The interactive influences of stress, modality of stimuli, and task difficulty on verbal versus visual working memory capacity |
article |
(421) |
2017 |
Research Development of Creativity |
book/chapter |
(227) |
2016-12 |
Meaningful gamification for journalism students to enhance their critical thinking skills |
article |
(496) |
2016-02 |
Mediated enactive experience versus perceived mastery experience: An enhancing mechanism versus a mediator of character attachment and internal political efficacy in serious games |
article |
(611) |
2016-02 |
The dynamic influence of emotions on game-based creativity: An integrated analysis of emotional valence, activation strength, and regulation focus |
article |
(672) |
2015-09 |
「大學生設計產品美感生活體驗量表」之發展 |
article |
(203) |
2015-07 |
Associated and dissociated neural substrates of aesthetic judgment and aesthetic emotion during the appreciation of everyday designed products |
article |
(794) |
2015-04 |
幼兒英語學習的家庭教育環境、父母效能與學習熱情之路徑模式 |
article |
(411) |