Publications-期刊論文

Showing 1-25 of 91

                                                 
Date▼ Title Type  Full Text Scopus WOS Altmetric
2019-12 The dynamic relationship of brain networks across time windows during product-based creative thinking article (31)
2019-11 The predictive power of life experiences and expertise on differentiating various types of aesthetic experiences in mundane arts article (84)
2019-10 Enhancing creativity through aesthetics-integrated computer-based training: The effectiveness of a FACE approach and exploration of moderators article (88)
2019-07 Mindful learning experience facilitates mastery experience through heightened flow and self-efficacy in game-based creativity learning article (137)
2019-04 Mindful learning: A mediator of mastery experience during digital creativity game-based learning among elementary school students. article (101)
2018-11 The predictive power of life experiences and expertise on differentiating various types of aesthetic experiences in mundane arts article (25)
2018-06 Achievement goals influence mastery experience via two paths in digital creativity games among elementary school students article (608)
2018-06 The mediating role of self-regulation on harmonious passion, obsessive passion, and knowledge management in e-learning article (350)
2018-03 The modulation of personal traits in neural responses during the aesthetic experience of mundane art article (344)
2017-12 The mediating role of self-regulation on harmonious passion, obsessive passion, and knowledge management in e-learning article (289)
2017-05 The interactive influences of stress, modality of stimuli, and task difficulty on verbal versus visual working memory capacity article (421)
2017 Research Development of Creativity book/chapter (227)
2016-12 Meaningful gamification for journalism students to enhance their critical thinking skills article (496)
2016-02 Mediated enactive experience versus perceived mastery experience: An enhancing mechanism versus a mediator of character attachment and internal political efficacy in serious games article (611)
2016-02 The dynamic influence of emotions on game-based creativity: An integrated analysis of emotional valence, activation strength, and regulation focus article (672)
2015-09 「大學生設計產品美感生活體驗量表」之發展 article (203)
2015-07 Associated and dissociated neural substrates of aesthetic judgment and aesthetic emotion during the appreciation of everyday designed products article (794)
2015-04 幼兒英語學習的家庭教育環境、父母效能與學習熱情之路徑模式 article (411)
2015-02 How Stress Influences Creativity in Game-based Situations: Analysis of Stress Hormone, Negative Emotions, and Working Memory article (990)
2014-05 Aptitude-treatment interactions during creativity training in blended learning: How meaning-making, self-regulation, and knowledge management influence creativity article (764)
2014 An evaluation agent system for enhancing wikipedia management article (871)
2013-02 Towards a Neural Circuit Model of Verbal Humor Processing: An fMRI Study of the Neural Substrates of Incongruity Detection and resolution article (1257)
2013 數位學習正向個人特質之量表發展:知識管理、自我調整學習與意義建構 article (1015)
2013 How gratitude influences well-being: A structural equation modeling approach article (1328)
2012-09 From Knowledge Sharing to Knowledge Creation: A Blended Knowledge-Management Model for Improving University students' creativity article (1366)