2013-02 |
Towards a Neural Circuit Model of Verbal Humor Processing: An fMRI Study of the Neural Substrates of Incongruity Detection and resolution |
article |
(1264) |
61 | 無資料 |
2011-01 |
Knowledge Management in Blended Learning: Effects on Professional Development in Creativity Instruction |
article |
(1371) |
56 | 52 |
2012-09 |
From Knowledge Sharing to Knowledge Creation: A Blended Knowledge-Management Model for Improving University students' creativity |
article |
(1369) |
38 | 36 |
2010-11 |
Integrating collaborative PBL with blended learning to explore preservice teachers' development of online learning communities |
article |
(822) |
35 | 28 |
2004-02 |
Nurturing reflective teaching during critical-thinking instruction in a computer simulation program |
article |
(3663) |
31 | 33 |
2013 |
How gratitude influences well-being: A structural equation modeling approach |
article |
(1337) |
27 | 20 |
2009 |
Integrating e-learning into the Direct-instruction Model to enhance the effectiveness of critical-thinking instruction |
article |
(3480) |
25 | 23 |
2012-07 |
A co-creation blended KM model for cultivating critical-thinking skills. Computers & Education |
article |
(1178) |
24 | 23 |
2012-07 |
A Co-creation Blended KM Model for Cultivating Critical-thinking Skills |
article |
(1461) |
22 | 21 |
2015-02 |
How Stress Influences Creativity in Game-based Situations: Analysis of Stress Hormone, Negative Emotions, and Working Memory |
article |
(999) |
21 | 21 |
2006-07 |
The interactive effects of personal traits and guided practices on preservice teachers' changes in personal teaching efficacy |
article |
(2307) |
20 | 20 |
2015-07 |
Associated and dissociated neural substrates of aesthetic judgment and aesthetic emotion during the appreciation of everyday designed products |
article |
(807) |
19 | 13 |
2006-06 |
The Cognitive Processes of Pupils' Technological Creativity |
article |
(2779) |
15 | 13 |
2019-04 |
Mindful learning: A mediator of mastery experience during digital creativity game-based learning among elementary school students. |
article |
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13 | 13 |
2016-02 |
The dynamic influence of emotions on game-based creativity: An integrated analysis of emotional valence, activation strength, and regulation focus |
article |
(685) |
13 | 12 |
2019-10 |
Enhancing creativity through aesthetics-integrated computer-based training: The effectiveness of a FACE approach and exploration of moderators |
article |
(105) |
10 | 5 |
2007-04 |
Aptitude-treatment interactions in preservice teachers' behavior change during computer-simulated teaching |
article |
(1541) |
9 | 6 |
2007-04 |
Aptitude-treatment interactions in preservice teachers' behavior change during computer-simulated teaching |
article |
(5396) |
9 | 6 |
2018-06 |
Achievement goals influence mastery experience via two paths in digital creativity games among elementary school students |
article |
(630) |
4 | 4 |
2018-03 |
The modulation of personal traits in neural responses during the aesthetic experience of mundane art |
article |
(353) |
4 | 無資料 |
2019-07 |
Mindful learning experience facilitates mastery experience through heightened flow and self-efficacy in game-based creativity learning |
article |
(175) |
2 | 2 |
2018-06 |
The mediating role of self-regulation on harmonious passion, obsessive passion, and knowledge management in e-learning |
article |
(371) |
2 | 2 |
2017-12 |
The mediating role of self-regulation on harmonious passion, obsessive passion, and knowledge management in e-learning |
article |
(323) |
2 | 2 |
2016-02 |
Mediated enactive experience versus perceived mastery experience: An enhancing mechanism versus a mediator of character attachment and internal political efficacy in serious games |
article |
(623) |
2 | 2 |
2018-11 |
The predictive power of life experiences and expertise on differentiating various types of aesthetic experiences in mundane arts |
article |
(40) |
1 | 無資料 |