Publications-Scopus引用排序

Showing 1-25 of 33

Date Title Type  Full Text Scopus▼ WOS
2013-02 Towards a Neural Circuit Model of Verbal Humor Processing: An fMRI Study of the Neural Substrates of Incongruity Detection and resolution article (1264) 61 無資料
2011-01 Knowledge Management in Blended Learning: Effects on Professional Development in Creativity Instruction article (1371) 56 52
2012-09 From Knowledge Sharing to Knowledge Creation: A Blended Knowledge-Management Model for Improving University students' creativity article (1369) 38 36
2010-11 Integrating collaborative PBL with blended learning to explore preservice teachers' development of online learning communities article (822) 35 28
2004-02 Nurturing reflective teaching during critical-thinking instruction in a computer simulation program article (3663) 31 33
2013 How gratitude influences well-being: A structural equation modeling approach article (1337) 27 20
2009 Integrating e-learning into the Direct-instruction Model to enhance the effectiveness of critical-thinking instruction article (3480) 25 23
2012-07 A co-creation blended KM model for cultivating critical-thinking skills. Computers & Education article (1178) 24 23
2012-07 A Co-creation Blended KM Model for Cultivating Critical-thinking Skills article (1461) 22 21
2015-02 How Stress Influences Creativity in Game-based Situations: Analysis of Stress Hormone, Negative Emotions, and Working Memory article (999) 21 21
2006-07 The interactive effects of personal traits and guided practices on preservice teachers' changes in personal teaching efficacy article (2307) 20 20
2015-07 Associated and dissociated neural substrates of aesthetic judgment and aesthetic emotion during the appreciation of everyday designed products article (807) 19 13
2006-06 The Cognitive Processes of Pupils' Technological Creativity article (2779) 15 13
2019-04 Mindful learning: A mediator of mastery experience during digital creativity game-based learning among elementary school students. article (121) 13 13
2016-02 The dynamic influence of emotions on game-based creativity: An integrated analysis of emotional valence, activation strength, and regulation focus article (685) 13 12
2019-10 Enhancing creativity through aesthetics-integrated computer-based training: The effectiveness of a FACE approach and exploration of moderators article (105) 10 5
2007-04 Aptitude-treatment interactions in preservice teachers' behavior change during computer-simulated teaching article (1541) 9 6
2007-04 Aptitude-treatment interactions in preservice teachers' behavior change during computer-simulated teaching article (5396) 9 6
2018-06 Achievement goals influence mastery experience via two paths in digital creativity games among elementary school students article (630) 4 4
2018-03 The modulation of personal traits in neural responses during the aesthetic experience of mundane art article (353) 4 無資料
2019-07 Mindful learning experience facilitates mastery experience through heightened flow and self-efficacy in game-based creativity learning article (175) 2 2
2018-06 The mediating role of self-regulation on harmonious passion, obsessive passion, and knowledge management in e-learning article (371) 2 2
2017-12 The mediating role of self-regulation on harmonious passion, obsessive passion, and knowledge management in e-learning article (323) 2 2
2016-02 Mediated enactive experience versus perceived mastery experience: An enhancing mechanism versus a mediator of character attachment and internal political efficacy in serious games article (623) 2 2
2018-11 The predictive power of life experiences and expertise on differentiating various types of aesthetic experiences in mundane arts article (40) 1 無資料