2013-02 |
Towards a Neural Circuit Model of Verbal Humor Processing: An fMRI Study of the Neural Substrates of Incongruity Detection and resolution |
article |
(1257) |
60 | 無資料 |
2011-01 |
Knowledge Management in Blended Learning: Effects on Professional Development in Creativity Instruction |
article |
(1367) |
54 | 47 |
2012-09 |
From Knowledge Sharing to Knowledge Creation: A Blended Knowledge-Management Model for Improving University students' creativity |
article |
(1366) |
36 | 31 |
2010-11 |
Integrating collaborative PBL with blended learning to explore preservice teachers' development of online learning communities |
article |
(818) |
34 | 27 |
2004-02 |
Nurturing reflective teaching during critical-thinking instruction in a computer simulation program |
article |
(3647) |
28 | 33 |
2013 |
How gratitude influences well-being: A structural equation modeling approach |
article |
(1328) |
26 | 19 |
2009 |
Integrating e-learning into the Direct-instruction Model to enhance the effectiveness of critical-thinking instruction |
article |
(3471) |
24 | 21 |
2012-07 |
A Co-creation Blended KM Model for Cultivating Critical-thinking Skills |
article |
(1456) |
22 | 21 |
2012-07 |
A co-creation blended KM model for cultivating critical-thinking skills. Computers & Education |
article |
(1171) |
22 | 22 |
2006-07 |
The interactive effects of personal traits and guided practices on preservice teachers' changes in personal teaching efficacy |
article |
(2300) |
20 | 20 |
2015-02 |
How Stress Influences Creativity in Game-based Situations: Analysis of Stress Hormone, Negative Emotions, and Working Memory |
article |
(990) |
16 | 18 |
2015-07 |
Associated and dissociated neural substrates of aesthetic judgment and aesthetic emotion during the appreciation of everyday designed products |
article |
(794) |
16 | 12 |
2006-06 |
The Cognitive Processes of Pupils' Technological Creativity |
article |
(2769) |
15 | 13 |
2019-04 |
Mindful learning: A mediator of mastery experience during digital creativity game-based learning among elementary school students. |
article |
(101) |
10 | 9 |
2016-02 |
The dynamic influence of emotions on game-based creativity: An integrated analysis of emotional valence, activation strength, and regulation focus |
article |
(672) |
9 | 11 |
2007-04 |
Aptitude-treatment interactions in preservice teachers' behavior change during computer-simulated teaching |
article |
(1525) |
9 | 6 |
2007-04 |
Aptitude-treatment interactions in preservice teachers' behavior change during computer-simulated teaching |
article |
(5383) |
9 | 6 |
2019-10 |
Enhancing creativity through aesthetics-integrated computer-based training: The effectiveness of a FACE approach and exploration of moderators |
article |
(88) |
8 | 5 |
2018-06 |
The mediating role of self-regulation on harmonious passion, obsessive passion, and knowledge management in e-learning |
article |
(350) |
2 | 2 |
2018-06 |
Achievement goals influence mastery experience via two paths in digital creativity games among elementary school students |
article |
(608) |
2 | 3 |
2018-03 |
The modulation of personal traits in neural responses during the aesthetic experience of mundane art |
article |
(344) |
2 | 無資料 |
2017-12 |
The mediating role of self-regulation on harmonious passion, obsessive passion, and knowledge management in e-learning |
article |
(289) |
2 | 2 |
2016-02 |
Mediated enactive experience versus perceived mastery experience: An enhancing mechanism versus a mediator of character attachment and internal political efficacy in serious games |
article |
(611) |
2 | 2 |
2011-01 |
Metaphor-based alliance partners recommendation for unique and attractive destination image building |
conference |
(670) |
1 | 無資料 |
2011-06 |
Research and methods |
book/chapter |
(811) |
1 | 無資料 |